package server.content.dungeons;

import server.game.players.Client;

public abstract class DungeonObject {

	private final int objectId;
	private final Client c;
	private final int x;
	private final int y;
	
	public DungeonObject(final Client c, final int objectId, final int x, final int y) {
		this.c = c;
		this.objectId = objectId;
		this.x = x;
		this.y = y;
	}
	
	public abstract void handleObject();
	
	public int getObjectId() {
		return objectId;
	}
	
	public int getX() {
		return x;
	}
	
	public int getY() {
		return y;
	}

}
